Calling ``++GC.Collect++`` is rarely necessary, and can significantly affect application performance. That's because it triggers a blocking operation that examines _every object in memory_ for cleanup. Further, you don't have control over when this blocking cleanup will actually run.


As a general rule, the consequences of calling this method far outweigh the benefits unless perhaps you've just triggered some event that is unique in the run of your program that caused a lot of long-lived objects to die.


This rule raises an issue when ``++GC.Collect++`` is invoked.

== Noncompliant Code Example

----
static void Main(string[] args)
{
  // ...
  GC.Collect(2, GCCollectionMode.Optimized); // Noncompliant
}
----

ifdef::env-github,rspecator-view[]
'''
== Comments And Links
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include::../comments-and-links.adoc[]
endif::env-github,rspecator-view[]
