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== Why is this an issue?
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When a ``++static++`` constructor serves no other purpose that initializing ``++static++`` fields, it comes with an unnecessary performance cost because the compiler generates a check before each ``++static++`` method or instance constructor invocation.
Instead, inline initialization is highly recommended.
=== Noncompliant code example
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[source,csharp]
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----
namespace myLib
{
public class Foo
{
static int i;
static string s;
static Foo() // Noncompliant
{
i = 3;
ResourceManager sm = new ResourceManager("strings", Assembly.GetExecutingAssembly());
s = sm.GetString("mystring");
}
}
}
----
=== Compliant solution
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[source,csharp]
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----
namespace myLib
{
public class Foo
{
static int i =3;
static string s = InitString();
static string InitString()
{
ResourceManager sm = new ResourceManager("strings", Assembly.GetExecutingAssembly());
return sm.GetString("mystring");
}
}
}
----
ifdef::env-github,rspecator-view[]
'''
== Implementation Specification
(visible only on this page)
=== Message
Initialize all "static" data inline and remove the "static" constructor
=== Highlighting
Primary: Static constructor signature
Secondary: Uninitialized static fields
endif::env-github,rspecator-view[]