By default the storage type of an ``enum`` is ``Int32``. In most cases it is not necessary to change this. In particular you will not achieve any performance gain by using a smaller data type (e.g. ``Byte``) and may limit future uses.
== Noncompliant Code Example
----
using System;
namespace MyLibrary
{
public enum Visibility : sbyte // Noncompliant
Visible = 0,
Invisible = 1,
}
== Compliant Solution
public enum Visibility