If you call ``++GetType()++`` on a ``++Type++`` variable, the return value will always be ``++typeof(System.Type)++``. So there's no real point in making that call. The same applies to passing a type argument to ``++IsInstanceOfType++``. In both cases the results are entirely predictable.
== Noncompliant Code Example
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var intType = typeof(int);
var runtimeType = intType.GetType(); // Noncompliant, always typeof(System.RuntimeType)
var s = "abc";
if (s.GetType().IsInstanceOfType(typeof(string))) // Noncompliant; false
{ /* ... */ }
----
== Compliant Solution
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var s = "abc";
if (s.GetType().IsInstanceOfType("string"))
{ /* ... */ }
----
== Exceptions
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typeof(Type).GetType(); // Can be used by convention to get an instance of ‘System.RuntimeType’