Throwing generic exceptions such as ``++std::exception++``, ``++std::logic_error++`` and ``++std::runtime_error++`` will have a negative impact on any code trying to catch these exceptions.
From a consumer perspective, it is generally a best practice to only catch exceptions you intend to handle. Other exceptions should ideally not be caught and let propagate up the stack trace so that they can be dealt with appropriately. When a generic exception is thrown, it forces consumers to catch exceptions they do not intend to handle, which they then have to re-throw.
Besides, when working with a generic type of exception, the only way to distinguish between multiple exceptions is to check their message, which is error-prone and difficult to maintain. Legitimate exceptions may be unintentionally silenced and errors may be hidden.
For instance, in the following code, the fact that `checkState` throws a generic exception leads us to catch a permission error that shouldn't have been caught:
* Throw a subtype of ``++std::exception++`` when one matches. For instance, ``++std::invalid_argument++`` could be raised when an unexpected argument is provided to a function.
* Define a custom exception type that derives from ``++std::exception++`` or one of its subclasses.