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== Why is this an issue?
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The ``++Monitor.Pulse++`` call releases the object on which it was called and wakes up the first thread waiting for the lock on that object. Significantly, it only releases _one_ lock, and if multiple locks are held when it is called deadlocks could result.
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=== Noncompliant code example
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[source,csharp]
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----
public void doSomething(Object obj)
{
lock (this) //first lock
{
lock (obj) { // second lock
// ...
Monitor.Pulse(obj); // Noncompliant; only the second lock is released
}
}
}
----
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ifdef::env-github,rspecator-view[]
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'''
== Implementation Specification
(visible only on this page)
include::message.adoc[]
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'''
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== Comments And Links
(visible only on this page)
include::comments-and-links.adoc[]
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endif::env-github,rspecator-view[]