== Why is this an issue? Importing every public name from a module using a wildcard (``++use _::*++``) is a bad idea because: * It could lead to conflicts between names defined locally and the ones imported. * It reduces code readability as developers will have a hard time knowing where names come from. * It clutters the local namespace, which makes debugging more difficult. Remember that imported names can change when you update your dependencies. A wildcard import that works today might be broken tomorrow. === Exceptions No issue will be raised for modules that their name contains ``++prelude ++``. Many crates, including the standard library, provide modules named ``++prelude ++`` that are specifically designed for wildcard import. No issue will be raised in test modules. This is defined as any module with ``++test++`` in the name. == How to fix it There are two ways to avoid a wildcard import: * Replace it with `use mymodule;` and access module members as `mymodule::myfunction`. If the module name is too long, alias it to a shorter name. Example: `use std::collections as col;` * List every imported name. If necessary, import statements can be split on multiple lines using parentheses (preferred solution) or backslashes. === Code examples ==== Noncompliant code example [source,rust] ---- use std::collections::*; // Noncompliant fn main() { let mut map = HashMap::new(); map.insert(1, 2); } ---- ==== Compliant solution [source,rust] ---- use std::collections::HashMap; fn main() { let mut map = HashMap::new(); map.insert(1, 2); } ---- Or [source,rust] ---- use std::collections::HashMap as HM; fn main() { let mut map = HM::new(); map.insert(1, 2); } ---- == Resources === Documentation * Clippy Lints - https://rust-lang.github.io/rust-clippy/master/index.html#wildcard_imports