Certain math operations are just silly and should not be performed because their results are predictable.


In particular, ``++anyValue % 1++`` is silly because it will always return 0.


Casting a non-floating-point value to floating-point and then passing it to ``++Math.round++``, ``++Math.ceil++``, or ``++Math.floor++`` is silly  because the result will always be the original value. 


These operations are silly with any constant value: ``++Math.abs++``, ``++Math.ceil++``, ``++Math.floor++``, ``++Math.rint++``, ``++Math.round++``.


And these oprations are silly with certain constant values:

[frame=all]
[cols="^1,^1"]
|===
|Operation|Value

|acos|0.0 or 1.0
|asin|0.0 or 1.0
|atan|0.0 or 1.0
|atan2|0.0
|cbrt|0.0 or 1.0
|cos|0.0
|cosh|0.0
|exp|0.0 or 1.0
|expm1|0.0
|log|0.0 or 1.0
|log10|0.0 or 1.0
|sin|0.0
|sinh|0.0
|sqrt|0.0 or 1.0
|tan|0.0
|tanh|0.0
|toDegrees|0.0 or 1.0
|toRadians|0.0
|===

== Noncompliant Code Example

----
public void doMath(int a) {
  double floor = Math.floor((double)a); // Noncompliant
  double ceiling = Math.ceil(4.2);  // Noncompliant
  double arcTan = Math.atan(0.0);  // Noncompliant
}
----

