When working with ``++float++`` or ``++double++`` primitive types, it may be required to deal with ``++NaN++`` (Not a Number) values. When tested against itself, ``++NaN++`` will always answer ``++false++`` as long as the primitive wrapper type is not used. When the wrapper is used, it will always be ``++true++``. This property is illustrated in the code snipped below. ---- double d = getValue(); if (d == d) { // false for primitive 'double' when NaN, and true for any non-NaN values doSomething(); } Double bigD = getValue(); if (bigD == bigD) { // always true for wrapper type 'Double' when NaN, AND with any other Double value doSomething(); } ---- In order to remove any ambiguity, this rule raises an issue every time an equality test is used with ``++double++``, ``++Double++``, ``++float++`` or ``++Float++``, when both sides of the test are the same variable. The ``++isNaN(...)++`` methods from ``++Double++`` and ``++Float++`` should be preferred. == Noncompliant Code Example ---- double x = getValue(); if (x == x) { // Noncompliant doSomething(); } if (x == Double.NaN) { // Noncompliant doSomething(); } ---- == Compliant Solution ---- double x = getValue(); if (Double.isNaN(x)) { // compliant doSomething(); } ---- include::../see.adoc[] ifdef::env-github,rspecator-view[] ''' == Comments And Links (visible only on this page) include::comments-and-links.adoc[] endif::env-github,rspecator-view[]