It is possible in an ``++IDisposable++`` to call ``++Dispose++`` on class members from any method, but the contract of ``++Dispose++`` is that it will clean up all unmanaged resources. Move disposing of members to some other method, and you risk resource leaks. This rule also applies for disposable ref structs. == Noncompliant Code Example [source,csharp] ---- public class ResourceHolder : IDisposable { private FileStream fs; public void OpenResource(string path) { this.fs = new FileStream(path, FileMode.Open); } public void CloseResource() { this.fs.Close(); } public void CleanUp() { this.fs.Dispose(); // Noncompliant; Dispose not called in class' Dispose method } public void Dispose() { // method added to satisfy demands of interface } } ---- == Compliant Solution [source,csharp] ---- public class ResourceHolder : IDisposable { private FileStream fs; public void OpenResource(string path) { this.fs = new FileStream(path, FileMode.Open); } public void CloseResource() { this.fs.Close(); } public void Dispose() { this.fs.Dispose(); } } ---- == See * https://cwe.mitre.org/data/definitions/459[MITRE, CWE-459] - Incomplete Cleanup ifdef::env-github,rspecator-view[] ''' == Implementation Specification (visible only on this page) include::message.adoc[] ''' == Comments And Links (visible only on this page) include::comments-and-links.adoc[] endif::env-github,rspecator-view[]