== Why is this an issue? It is possible in an ``++IDisposable++`` to call ``++Dispose++`` on class members from any method, but the contract of ``++Dispose++`` is that it will clean up all unmanaged resources. Move disposing of members to some other method, and you risk resource leaks. This rule also applies for disposable ref structs. === Noncompliant code example [source,csharp] ---- public class ResourceHolder : IDisposable { private FileStream fs; public void OpenResource(string path) { this.fs = new FileStream(path, FileMode.Open); } public void CloseResource() { this.fs.Close(); } public void CleanUp() { this.fs.Dispose(); // Noncompliant; Dispose not called in class' Dispose method } public void Dispose() { // method added to satisfy demands of interface } } ---- === Compliant solution [source,csharp] ---- public class ResourceHolder : IDisposable { private FileStream fs; public void OpenResource(string path) { this.fs = new FileStream(path, FileMode.Open); } public void CloseResource() { this.fs.Close(); } public void Dispose() { this.fs.Dispose(); } } ---- == Resources * CWE - https://cwe.mitre.org/data/definitions/459[CWE-459 - Incomplete Cleanup] ifdef::env-github,rspecator-view[] ''' == Implementation Specification (visible only on this page) === Message Move this "Dispose" call into this class' own "Dispose" method. ''' == Comments And Links (visible only on this page) === relates to: S2930 === on 22 May 2015, 09:52:57 Tamas Vajk wrote: Removed the "noncompliant" comment from the compliant solution. Otherwise it looks good endif::env-github,rspecator-view[]