== Why is this an issue? Calling ``++GC.Collect++`` is rarely necessary, and can significantly affect application performance. That's because it triggers a blocking operation that examines _every object in memory_ for cleanup. Further, you don't have control over when this blocking cleanup will actually run. As a general rule, the consequences of calling this method far outweigh the benefits unless perhaps you've just triggered some event that is unique in the run of your program that caused a lot of long-lived objects to die. This rule raises an issue when ``++GC.Collect++`` is invoked. === Noncompliant code example [source,csharp] ---- static void Main(string[] args) { // ... GC.Collect(2, GCCollectionMode.Optimized); // Noncompliant } ---- ifdef::env-github,rspecator-view[] ''' == Implementation Specification (visible only on this page) include::../message.adoc[] ''' == Comments And Links (visible only on this page) include::../comments-and-links.adoc[] endif::env-github,rspecator-view[]