71 lines
1.3 KiB
Plaintext
71 lines
1.3 KiB
Plaintext
The purpose of an abstract class is to provide some heritable behaviors while also defining methods which must be implemented by sub-classes.
|
|
|
|
|
|
A ``++class++`` with no abstract methods that was made ``++abstract++`` purely to prevent instantiation should be converted to a concrete ``++class++`` (i.e. remove the ``++abstract++`` keyword) with a ``++protected++`` constructor.
|
|
|
|
|
|
A ``++class++`` with only ``++abstract++`` methods and no inheritable behavior should be converted to an ``++interface++``.
|
|
|
|
== Noncompliant Code Example
|
|
|
|
----
|
|
public abstract class Animal //Noncompliant; should be an interface
|
|
{
|
|
abstract void Move();
|
|
abstract void Feed();
|
|
}
|
|
|
|
public abstract class Color //Noncompliant; should be concrete with a private constructor
|
|
{
|
|
private int red = 0;
|
|
private int green = 0;
|
|
private int blue = 0;
|
|
|
|
public int GetRed()
|
|
{
|
|
return red;
|
|
}
|
|
}
|
|
----
|
|
|
|
== Compliant Solution
|
|
|
|
----
|
|
public interface Animal
|
|
{
|
|
void Move();
|
|
void Feed();
|
|
}
|
|
|
|
public class Color
|
|
{
|
|
private int red = 0;
|
|
private int green = 0;
|
|
private int blue = 0;
|
|
|
|
protected Color()
|
|
{}
|
|
|
|
public int GetRed()
|
|
{
|
|
return red;
|
|
}
|
|
}
|
|
|
|
public abstract class Lamp
|
|
{
|
|
private bool switchLamp = false;
|
|
|
|
public abstract void Glow();
|
|
|
|
public void FlipSwitch()
|
|
{
|
|
switchLamp = !switchLamp;
|
|
if (switchLamp)
|
|
{
|
|
Glow();
|
|
}
|
|
}
|
|
}
|
|
----
|