37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
Invoking a method designed to return a string representation of an object which is already a string is a waste of keystrokes. Similarly, explicitly invoking ``++ToString()++`` when the compiler would do it implicitly is also needless code-bloat.
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This rule raises an issue when ``++ToString()++`` is invoked:
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* on a ``++string++``
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* on a non-``++string++`` operand to concatenation
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* on an argument to ``++string.Format++``
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== Noncompliant Code Example
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----
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var s = "foo";
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var t = "fee fie foe " + s.ToString(); // Noncompliant
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var someObject = new object();
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var u = "" + someObject.ToString(); // Noncompliant
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var v = string.Format("{0}", someObject.ToString()); // Noncompliant
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----
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== Compliant Solution
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----
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var s = "foo";
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var t = "fee fie foe " + s;
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var someObject = new object();
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var u = "" + someObject;
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var v = string.Format("{0}", someObject);
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----
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== Exceptions
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The rule does not report on value types, where leaving off the ``++ToString()++`` call would result in automatic boxing.
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----
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var v = string.Format("{0}", 1.ToString());
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----
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