65 lines
1.1 KiB
Plaintext
65 lines
1.1 KiB
Plaintext
Certain math operations are just silly and should not be performed because their results are predictable.
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In particular, ``++anyValue % 1++`` is silly because it will always return 0.
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Casting a non-floating-point value to floating-point and then passing it to ``++Math.round++``, ``++Math.ceil++``, or ``++Math.floor++`` is silly because the result will always be the original value.
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These operations are silly with any constant value: ``++Math.abs++``, ``++Math.ceil++``, ``++Math.floor++``, ``++Math.rint++``, ``++Math.round++``.
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And these oprations are silly with certain constant values:
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||Operation||Value||
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|acos|0.0 or 1.0|
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|asin|0.0 or 1.0|
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|atan|0.0 or 1.0|
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|atan2|0.0|
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|cbrt|0.0 or 1.0|
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|cos|0.0|
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|cosh|0.0|
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|exp|0.0 or 1.0|
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|expm1|0.0|
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|log|0.0 or 1.0|
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|log10|0.0 or 1.0|
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|sin|0.0|
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|sinh|0.0|
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|sqrt|0.0 or 1.0|
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|tan|0.0|
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|tanh|0.0|
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|toDegrees|0.0 or 1.0|
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|toRadians|0.0|
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== Noncompliant Code Example
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----
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public void doMath(int a) {
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double floor = Math.floor((double)a); // Noncompliant
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double ceiling = Math.ceil(4.2); // Noncompliant
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double arcTan = Math.atan(0.0); // Noncompliant
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}
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----
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