49 lines
1.0 KiB
Plaintext
49 lines
1.0 KiB
Plaintext
The purpose of synchronization is to ensure that only one thread executes a given block of code at a time. There's no real problem with marking ``++writeObject++`` ``++synchronized++``, but it's highly suspicious if this serialization-related method is the only ``++synchronized++`` code in a ``++class++``.
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== Noncompliant Code Example
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----
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public class RubberBall {
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private Color color;
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private int diameter;
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public RubberBall(Color color, int diameter) {
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// ...
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}
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public void bounce(float angle, float velocity) {
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// ...
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}
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private synchronized void writeObject(ObjectOutputStream stream) throws IOException { // Noncompliant
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// ...
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}
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}
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----
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== Compliant Solution
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----
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public class RubberBall {
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private Color color;
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private int diameter;
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public RubberBall(Color color, int diameter) {
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// ...
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}
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public void bounce(float angle, float velocity) {
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// ...
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}
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private void writeObject(ObjectOutputStream stream) throws IOException {
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// ...
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}
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}
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----
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