example stream 方式
This commit is contained in:
parent
e60fa21a0f
commit
d86ca64fdf
@ -1,8 +1,8 @@
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import ws from 'ws';
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process.env["NODE_TLS_REJECT_UNAUTHORIZED"]="0"
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const ADDR = "ws://112.74.39.99:8080/ws"
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// const ADDR = "ws://127.0.0.1:8080/ws"
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// const ADDR = "ws://112.74.39.99:8080/ws"
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const ADDR = "ws://127.0.0.1:8080/ws"
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export function makeClient(
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onMessage: ((data: ws.RawData) => void) | any = undefined,
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@ -1,9 +1,6 @@
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import ws from 'ws';
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import { makeClient } from "./common";
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async function run() {
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let client = await makeClient()
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let req = {
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"cmd" : "exec_chat",
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"request_id" : 123, // 随机生成 (必填)
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@ -13,6 +10,9 @@ async function run() {
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"stream" : false // stream方式返回,目前未支持 (可选)
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}
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async function run() {
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let client = await makeClient()
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req.stream = false
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client.send(JSON.stringify(req))
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}
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@ -24,15 +24,7 @@ async function run_stream() {
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// console.log(data.toString())
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})
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let req = {
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"cmd" : "exec_chat",
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"request_id" : 123, // 随机生成 (必填)
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"language" : "en", // 语言, en-英文, cn-中文,默认为 en (可选)
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"msg" : "What would be a good company name a company that makes colorful socks?",
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"model" : "local qwen2.5-coder:7b", //(必填)
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"stream" : true // stream方式返回,目前未支持 (可选)
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}
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req.stream = true
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client.send(JSON.stringify(req))
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}
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@ -1,8 +1,6 @@
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import ws from 'ws';
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import { makeClient } from "./common";
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async function run() {
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let client = await makeClient()
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let selected_text = {
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"filepath": "example\\\\game.py", // 文件路径
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"range": {
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@ -15,11 +13,27 @@ async function run() {
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let req = {
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"cmd" : "exec_docstring",
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"request_id": 123, // 随机生成 (必填)
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"model" : "local deepseek-r1:32b", //(必填)
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"model" : "local qwen2.5-coder:7b", //(必填)
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"stream" : false,
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"selected_text": selected_text,
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}
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async function run() {
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let client = await makeClient()
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req.stream = false
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client.send(JSON.stringify(req))
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}
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run()
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async function run_stream() {
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let client = await makeClient((data: ws.RawData)=>{
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let d = JSON.parse(data.toString())
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process.stdout.write(d.msg)
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// console.log(data.toString())
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})
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req.stream = true
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client.send(JSON.stringify(req))
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}
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run_stream()
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@ -1,8 +1,6 @@
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import ws from 'ws';
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import { makeClient } from "./common";
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async function run() {
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let client = await makeClient()
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let selected_text = {
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"filepath": "example\\\\game.py", // 文件路径
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"range": {
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@ -29,7 +27,23 @@ async function run() {
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"selected_text": selected_text,
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"visible_text" : visible_text
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}
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async function run() {
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let client = await makeClient()
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req.stream = false
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client.send(JSON.stringify(req))
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}
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run()
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async function run_stream() {
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let client = await makeClient((data: ws.RawData)=>{
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let d = JSON.parse(data.toString())
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process.stdout.write(d.msg)
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// console.log(data.toString())
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})
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req.stream = true
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client.send(JSON.stringify(req))
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}
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run_stream()
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@ -1,14 +1,6 @@
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import ws from 'ws';
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import { makeClient } from "./common";
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async function run() {
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let client = await makeClient((data: ws.RawData)=>{
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let d = JSON.parse(data.toString())
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console.log("------------------------------- msg start -------------------------------")
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console.log(d.msg)
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console.log("------------------------------- msg end -------------------------------")
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})
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let selected_text = {
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"filepath": "example\\\\game.py", // 文件路径
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"range": {
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@ -25,7 +17,22 @@ async function run() {
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"stream" : false,
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"selected_text": selected_text,
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}
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async function run() {
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let client = await makeClient()
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req.stream = false
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client.send(JSON.stringify(req))
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}
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run()
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async function run_stream() {
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let client = await makeClient((data: ws.RawData)=>{
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let d = JSON.parse(data.toString())
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process.stdout.write(d.msg)
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// console.log(data.toString())
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})
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req.stream = true
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client.send(JSON.stringify(req))
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}
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run_stream()
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@ -1,14 +1,6 @@
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import ws from 'ws';
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import { makeClient } from "./common";
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async function run() {
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let client = await makeClient((data: ws.RawData)=>{
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let d = JSON.parse(data.toString())
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console.log("------------------------------- msg start -------------------------------")
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console.log(d.msg)
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console.log("------------------------------- msg end -------------------------------")
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})
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let selected_text = {
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"filepath": "example\\\\game.py", // 文件路径
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"range": {
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@ -25,7 +17,23 @@ async function run() {
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"stream" : false,
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"selected_text": selected_text,
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}
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async function run() {
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let client = await makeClient()
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req.stream = false
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client.send(JSON.stringify(req))
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}
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run()
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async function run_stream() {
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let client = await makeClient((data: ws.RawData)=>{
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let d = JSON.parse(data.toString())
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process.stdout.write(d.msg)
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// console.log(data.toString())
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})
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req.stream = true
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client.send(JSON.stringify(req))
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}
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run_stream()
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@ -1,14 +1,6 @@
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import ws from 'ws';
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import { makeClient } from "./common";
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async function run() {
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let client = await makeClient((data: ws.RawData)=>{
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let d = JSON.parse(data.toString())
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console.log("------------------------------- msg start -------------------------------")
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console.log(d.msg)
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console.log("------------------------------- msg end -------------------------------")
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})
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let selected_text = {
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"filepath": "example\\\\game.py", // 文件路径
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"range": {
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@ -25,7 +17,23 @@ async function run() {
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"stream" : false,
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"selected_text": selected_text,
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}
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async function run() {
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let client = await makeClient()
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req.stream = false
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client.send(JSON.stringify(req))
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}
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run()
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async function run_stream() {
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let client = await makeClient((data: ws.RawData)=>{
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let d = JSON.parse(data.toString())
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process.stdout.write(d.msg)
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// console.log(data.toString())
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})
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req.stream = true
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client.send(JSON.stringify(req))
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}
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run_stream()
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188
examples/src/game.py
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188
examples/src/game.py
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@ -0,0 +1,188 @@
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# Program in Python to create a Snake Game
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from tkinter import *
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import random
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# Initialising Dimensions of Game
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WIDTH = 500
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HEIGHT = 500
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SPEED = 200
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SPACE_SIZE = 20
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BODY_SIZE = 2
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SNAKE = "#0000FF"
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FOOD = "#FFFF00"
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BACKGROUND = "#000000"
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# Class to design the snake
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class Snake:
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def __init__(self):
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self.body_size = BODY_SIZE
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self.coordinates = []
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self.squares = []
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for i in range(0, BODY_SIZE):
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self.coordinates.append([0, 0])
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for x, y in self.coordinates:
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square = canvas.create_rectangle(
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x, y, x + SPACE_SIZE, y + SPACE_SIZE,
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fill=SNAKE, tag="snake")
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self.squares.append(square)
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# Class to design the food
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class Food:
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def __init__(self):
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x = random.randint(0,
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(WIDTH / SPACE_SIZE)-1) * SPACE_SIZE
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y = random.randint(0,
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(HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
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self.coordinates = [x, y]
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canvas.create_oval(x, y, x + SPACE_SIZE, y +
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SPACE_SIZE, fill=FOOD, tag="food")
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# Function to check the next move of snake
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def next_turn(snake, food):
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x, y = snake.coordinates[0]
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if direction == "up":
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y -= SPACE_SIZE
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elif direction == "down":
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y += SPACE_SIZE
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elif direction == "left":
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x -= SPACE_SIZE
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elif direction == "right":
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x += SPACE_SIZE
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snake.coordinates.insert(0, (x, y))
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square = canvas.create_rectangle(
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x, y, x + SPACE_SIZE,
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y + SPACE_SIZE, fill=SNAKE)
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snake.squares.insert(0, square)
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if x == food.coordinates[0] and y == food.coordinates[1]:
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global score
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score += 1
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label.config(text="Points:{}".format(score))
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canvas.delete("food")
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food = Food()
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else:
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del snake.coordinates[-1]
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canvas.delete(snake.squares[-1])
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del snake.squares[-1]
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if check_collisions(snake):
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game_over()
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else:
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window.after(SPEED, next_turn, snake, food)
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# Function to control direction of snake
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def change_direction(new_direction):
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global direction
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if new_direction == 'left':
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if direction != 'right':
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direction = new_direction
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elif new_direction == 'right':
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if direction != 'left':
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direction = new_direction
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elif new_direction == 'up':
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if direction != 'down':
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direction = new_direction
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elif new_direction == 'down':
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if direction != 'up':
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direction = new_direction
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# function to check snake's collision and position
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def check_collisions(snake):
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x, y = snake.coordinates[0]
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if x < 0 or x >= WIDTH:
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return True
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elif y < 0 or y >= HEIGHT:
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return True
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for body_part in snake.coordinates[1:]:
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if x == body_part[0] and y == body_part[1]:
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return True
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return False
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# Function to control everything
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def game_over():
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canvas.delete(ALL)
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canvas.create_text(canvas.winfo_width()/2,
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canvas.winfo_height()/2,
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font=('consolas', 70),
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text="GAME OVER", fill="red",
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tag="gameover")
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# Giving title to the gaming window
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window = Tk()
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window.title("Snake Game")
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score = 0
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direction = 'down'
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# Display of Points Scored in Game
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label = Label(window, text="Points:{}".format(score),
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font=('consolas', 20))
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label.pack()
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canvas = Canvas(window, bg=BACKGROUND,
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height=HEIGHT, width=WIDTH)
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canvas.pack()
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window.update()
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window_width = window.winfo_width()
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window_height = window.winfo_height()
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screen_width = window.winfo_screenwidth()
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screen_height = window.winfo_screenheight()
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x = int((screen_width/2) - (window_width/2))
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y = int((screen_height/2) - (window_height/2))
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window.geometry(f"{window_width}x{window_height}+{x}+{y}")
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window.bind('<Left>',
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lambda event: change_direction('left'))
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window.bind('<Right>',
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lambda event: change_direction('right'))
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window.bind('<Up>',
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lambda event: change_direction('up'))
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window.bind('<Down>',
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lambda event: change_direction('down'))
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snake = Snake()
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food = Food()
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next_turn(snake, food)
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window.mainloop()
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# This code is contributed by genius_general
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@ -30,10 +30,11 @@ func InitLocalModel(urls []string) error {
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LLMNames = make([]string, 0, len(model2url))
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LLMGroups = make(map[string]*LLMGroup, len(model2url))
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var models []string
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for model, urls := range model2url {
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model = "local " + model
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localModel := "local " + model
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g := &LLMGroup{
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name: model,
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name: localModel,
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llm: make(chan llms.Model, len(urls)),
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local: true,
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}
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@ -46,10 +47,11 @@ func InitLocalModel(urls []string) error {
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}
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LLMGroups[model] = g
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LLMNames = append(LLMNames, model)
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LLMGroups[localModel] = g
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LLMNames = append(LLMNames, localModel)
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models = append(models, model)
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}
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log.Info("load models", "models", strings.Join(LLMNames, ","))
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log.Info("load models", "models", strings.Join(models, ","))
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return nil
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}
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@ -3,6 +3,7 @@ package workflow
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import (
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"agent/src/message"
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"agent/src/prompt"
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"agent/src/utils/log"
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)
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@ -24,6 +25,7 @@ func (task *Task) explain() error {
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}
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func (task *Task) docstring() error {
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log.Info("call docstring")
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req := task.request.(*message.RequestExecDocstring)
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contents := prompt.MakeExecDocstring(req.Language, req.SelectedText.FilePath, req.SelectedText.Text)
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Block a user